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ET8.1 UNITY打包

1. FGUI发布

FGUI发布到Unity

Tools -> CopyFGUIDesc

2. 设置宏

Tools -> 宏定义
UNITY
STEAM

F6编译code

3. HybridCLR

HybridCLR -> Generate -> All
HybridCLR -> CopyAotDll

4. HybridCLR 编译

1.HybridCLR -> CompileDll -> ActiveBuildTarget

2.HybridCLR -> CopyCodeDll

5. YooAsset 打包

YooAsset -> AssetBundle Builder

配置
Build Version -> v100
Build Mode -> 增量
File Name Style -> Bundle Name
Copy Buildin File Option -> None

首包
Copy Buildin File Option -> Clear And Copy All
制作首包配置文件:Resources/BuildinFileManifest
YooAsset -> BuildBuildinFileManifest

6. ET Build

ET -> Build Tool -> BuildPackge

音效转换:
https://github.com/BtbN/FFmpeg-Builds

编译报错
GlobalConfig(CodeMode = Client)
需要删除 \ET\Unity\Assets\Scripts\Model\Generate{CodeMode}\Igonre.asmdef